

The story's pacing presents a similar issue: the narrative is strong, and interspersing dense story-driven sections between long stretches of exploration/survival horror worked well at the time. Capcom could scrap it in favor of amplyfying Resident Evil 4's best features, since even more modern takes on QTEs are often a chore at best, but the cinematic interactive cutscenes would become normal cutscenes, and RE4 could risk losing a bit of its uniqueness and player immersion. The opposite case could be made with the quick time events, which were a novel way to incorporate the player into cutscenes, but were unwieldly and haven't aged so well as a larger concept. This could certainly work in another series, or even in a different context for Resident Evil, but forcing the player to compromise is central to how RE4 found its balance. Given modern movement capabilities in many games, the concept of stopping players in their tracks when they want to attack seems absurd, but if Leon could kill his enemies and outrun them at the same time, RE4 would likely lose its survival horror element and become something closer to a pure action game. The tank controls are perhaps the best example: they add an element of vulnerability to RE4's action-oriented over-the-shoulder gameplay, making enemy encounters more frightening by limiting mobility and visibility. Mechanics that would appear archaic if they appeared in Resident Evil Village all contribute to the classic Resident Evil game's balance of thrilling action and tense horror. Though it obviously feels clunky compared to modern entries in the genre, every decision Capcom made was a deliberate, and despite some anachronisms, many of them are central to how the company constructed its ideal survival horror experience. The most difficult challenge of modernizing a potentially outdated sensation like RE4 is that its parts fit perfectly. Related: Resident Evil Was Getting Too Big Before RE7 & Village Players must collect weapons and items while balancing a limited inventory in order to contend with parasite-ridden undead, which now have the ability to wield weapons.

RE4 features a mid-combat movement system dubbed "tank controls," where Leon cannot move while aiming, and incorporates quick time events during cutscenes and boss fights. If the trailer is anything to go by, then Leon and Ada’s voice actors are also likely to return, Leon’s can be heard reprising the role in the trailer.Resident Evil 4 follows RE2 protagonist Leon Kennedy who must rescue the president's daughter from a deranged cult in Spain.

Thank you everyone from the bottom of my heart.”Įlla is the only confirmed cast member for now, but we’re sure more news will come flooding in over time. She Tweeted (translated by Google): “When I saw the trailer, I was almost crying.

Similar to how Russian model Sasha Zotova became the facial model for Jill Valentine in the Resident Evil 3 Remake, we believe the same thing is happening with regards to Ashley Graham in the Resident Evil 4 Remake.ĭutch model Ella Freya confirmed shortly after the Resi 4 Remake announcement that she would be part of the project, posting a picture of Ashley Graham to infer that’s her role. Capcom Ada Wong runs from some unknown threat in the RE4 Remake trailer.
